It's an easy formula, but I still found some waves difficult, as on my first try, not knowing much about the various tools at my disposal, I tried to take on the enemies by myself and lost a lot of health. At the end of wave ten, you'll face a boss, and then move onto the next area. When the wave starts, you'll be assaulted by a number of enemies, from the quintessential slime to a giant plant monster, but all look and feel quite distinct. You can also build objects such as enchanting tables, and imbue your weapons with different elements, though this requires some more uncommon items. In building your base, you'll need to use these tools to gather resources before beginning the wave timer, which appears after placing the three vital parts of a base (crafting table, cooking pot, and a flag to protect your base). This is also apparent when switching weapons - you have to hold control and either W, A, S, or D to change between your sword, bow, hammer, and axe respectively, when they could just be assigned to numbers. However, the menu that appears to select the base tile is hard to navigate quickly, and seems geared towards controllers, despite there being no controller option present in the demo. Generally, base-building is intriguing, with a number of options, more of which I imagine will be in the final release. I went with the central area with the natural mountains to act as a chokepoint, then put up fences and traps to help. This could be perhaps helped by having some skills that attack in all directions.Īfter the tutorial, I arrived at Miner's Paradise, and soon got to building a base to defend. This makes the combat feel static and awkward, having to line up attacks each time in a clunky fashion in this grid-based style. Next comes a simple tutorial, and my main issue with the combat is soon revealed - there's no omnidirectional attacks.
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